GuildPortal Dev Blog

Updates from Aaron Lewis, GuildPortal Code Monkey

Posted 4/18/2012 3:03 PM by Aaron Lewis. 57940 reads. Share:

Going out today:
  • Authenticated RSS feeds (for the guilds that use them) have had their token system changed. You will need to update your links. 
  • Forum read/unread icons sometimes not displaying correctly should be fixed. 
  • The Star Wars: The Old Republic server status widget has been updated to work with the changes they made to their site. 
  • Blog links and posting are now working correctly. 
Now, for the boo-boo. Yesterday, I put a trigger on the Shouts table of the database that fired when a new shout was entered. The idea was, it would take the oldest shouts over the count of 50 and delete them. Kind of a self-cleaning thing, for performance. Only, I pulled the ones to be deleted back in the wrong date order. The result was, the trigger ended up wiping the newest 50 shouts. 

I'm very, very sorry about that. 

Posted 4/16/2012 4:32 PM by Aaron Lewis. 63024 reads. Share:

Today's update includes the following:
  • A rendering fix for the iPhone (things were getting squished!).
  • The addition of tagging functionality to the custom status change notifications for calendar events. You can now include [username], [eventname] and [eventdateandtime] in your notifications, and they will be dynamically replaced in the messages that are sent out to the recipient.
  • A bug that caused the custom emoticons section of the control panel to go all whacky has been fixed.
  • Forum icons now align more towards the top, by the forum title. This will help with forums that have a lot of sub-forums.
  • Sub-forum icons will now show up when viewing them alongside the topics listing of their parent forum.
  • The standard roster will no longer show characters without names.
  • The control panel has been cleaned up a bit.
  • Blogs now support custom CSS + HTML.

Posted 4/7/2012 4:15 PM by Aaron Lewis. 25876 reads. Share:

GuildPortal has just been dramatically improved when it comes to using custom HTML + CSS. First, we've added a "Navigation" selection in the Control Panel (under Custom HTML). Clicking that takes you to three editors. You can modify the code that is output before navigation items (pages on your site), the code that is output for navigation items, and the code that is output after navigation items.

Once you specify the code, you can then use the Full Page custom HTML editor's new tag, $block[nav=html], and your pages will be rendered as the page loads, using your mark-up.

Also, three more tags have been added to the Full Page HTML: leftwidgets, centerwidgets, and rightwidgets. You no longer have to stick with designs that render the main widget body in a tabular format, and can control exactly where your widgets appear.

A new option has been added that prevents GuildPortal from rendering any style information based on your point-and-click settings in the Style Tools area of the Control Panel. This makes it so the only style info comes from your custom CSS, without any interference from GP, except for a few helper rules for margins and the like. You can enable this option in the Control Panel by expanding Custom HTML, selecting Custom CSS, selecting the Full Custom CSS tab, and checking the box at the bottom that says "Disable all GuildPortal CSS Output".

Finally, editors for all of the custom HTML, custom CSS and custom Javascript selections in the Control Panel have been enhanced with the CodeMirror editor, which provides syntax hilighting and automatic tag completion.

These enhancements, in combination with the already existing Banner, Footer, Widgets, and Full Page custom HTML and Custom CSS, provide complete control over how your site looks. Now you can bring your favorite templates from anywhere -- and there are a lot of free template sites out there. Oh, hey, and if you find any really great ones and port them to your GuildPortal site, share them, it's easy! Just open the Control Panel, expand Style Tools, and then click Share Theme.

Here's a snap of a theme developed using custom HTML and CSS from a freely-available one meant for a completely different system: