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Library : 7.22.08 Patch Notes

Last Updated 7/22/2008 9:13 PM
Times Read 130

7.22.08Version 17.20080709.3T2

COMBINED NOTES

AI

  • Entities which use the “Pet” AI should now cycle through their Ranged attacks, even while in Melee with a Target.

Badges

  • Fixed a bug that sometimes caused a Supergroup’s progress towards earning SG badges to be lost.
  • Corrected the badge descriptions of Task Force/Strike Force challenge badges that referred to stature level 1 as being 1-15 to be 1-14.
  • Corrected stature level 8 and 9 badge descriptions from erroneously being level 40-44 to 40-45 and from 45-50 to 46-50.

Custom Weapons

  • Rularuu Claws should be available to Female and Huge players who have unlocked them
  • Custom Roman axes granted by completing the Imperious Task Force should now be properly awarded.

Global Chat

  • Players with Trial accounts will no longer be able to use Global chat channels.

Invention

  • Corrected two recipes in the Trap of the Hunter set that stated they granted range or damage. This set grants neither.
  • ToHit Buffs/DeBuff Common IOs should not state they buff or debuff Accuracy any longer, but should properly state that they buff or debuff the “To Hit” chance.

Powers

  • Cone Attack Powers – Corrected an issue where Cone Attack powers would not hit moving targets.
  • Animation time for Energy Punch, Stone Fist, Shadow Punch, and Charged Brawl changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds.
  • Archery / Ranged Shot - Fixed some minor issues with Archery - Ranged Shot’s animation and graphical effects.
  • Brawl - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds.
  • Earth Control / Animate Stone - Replaced Animated Stone’s Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively.
  • Energy Melee / Energy Transfer - Increased visual impact of Hit graphical effects.
  • Accolade / Portable Workbench - The Portable Workbench should no longer be seen as a viable target for critter attacks.
  • Flurry and Sands of Mu should now play the correct animation while Spines - Quills is active

Tasks

  • The Lost and Found story arc will now correctly award salvage for players that are significantly higher levels than the mission levels.

User Commands:

  • “Synch” Command - Players can now use “Synch” in addition to “Sync” if they are experiencing any synchronization issues with the game servers.

User Interface

  • Character Selection Screen - Corrected a bug where a Renamed character may disappear from the Character Selection screen until the player logs out and logs back in.
  • Character Selection Screen – Corrected a bug where renaming a character moved the character to a different character slot location.

CITY of HEROES

Powers

Blasters

  • Defiance - Corrected the Defiance Buff value granted by secondary power set powers. They should now be back to their previous values.
  • Blaster / Energy Manipulation / Total Focus - Reduced Blaster Energy Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it in line with other versions of the power

Badges

  • Corrected text in the Firefighter badge.


CITY of VILLAINS

Powers

Masterminds

  • Mastermind / Ninjas / Genin no longer have Archery attacks. “Snap Shot” and “Aimed Shot” have been replaced with “Shuriken” (a second Shuriken throw) and “Explosive Shuriken” attacks.
  • Mastermind / Necromancy / Lich should remain at Range in combat more often now.
Game Guides    
City of Heroes/Villains GuildPortal Guides
Blasters: AR Blasters, A Leveling Guide Enhancements: Enhancement Guide History: Part 1, Heroes Emerge
Blasters: Fire Blaster Guide Enhancements: Enhancements FAQ History: Part 2, Heroes at War
Blasters: Part 1, General Epic: Ancillary Powers by Archetype History: Part 3, Villainy and Cold War
Blasters: Part 2, Primary Powers AR a... Epic: Peacebringer Guide History: Part 4, New Threats
Blasters: Part 3, Primary Powers EB a... Epic: Peacebringer Overview Ice/Ice blaster
Blasters: Part 4, Primary Powers IB Epic: Warshade Guide Newbie: New Player FAQ (Incl. Issue 2...
Blasters: Part 5, Secondary Powers D ... Epic: Warshade Overview Newbie: So You Want to be a Hero?
Blasters: Part 6, Secondary Powers E ... General: Aggro and Pulling Techniques Scrappers: Dark Armor Scrapper Guide
Blasters: Part 7, Ice Manipulation an... General: Bind Command Reference Scrappers: Life of a Claws/Dark Armor...
Blasters: Tactics, A Guide to Hunting... General: Character Title Choices Scrappers: Martial Arts/Super Reflexes
Blasters: Tip for Blasters General: CoH/Online Game Jargon Scrappers: Regeneration and Power Poo...
Blasters: Travel Powers General: Global and Coalition Chat Guide Scrappers: Resistance and Defense Powers
Controllers: Controller Guide General: Group Battle Tactics 101 Scrappers: Scrapper Guide
Controllers: Illusion/Radiation Contr... General: Guide for a Happy and Effici... Scrappers: Stark's Dark Melee Guide
Controllers: Tips for Controllers General: Influence and Low Security L... Scrappers: The Life of a Broadsword S...
Controllers: Understanding Earth Control General: Macro Binds FAQ Scrappers: Tips for Scrappers
Controllers: Understanding Fire Control General: Stark's Leveling Guide Tankers: Guide Part 1, Primary Powers
Defenders: Buff and Debuff Powers General: The Complete Guide to Toggles Tankers: Guide Part 2, Secondary Powers
Defenders: Guide Part 1, Primary Powers General: Top 10 Character Generation ... Tankers: Life of an Energy Punch/Flam...
Defenders: Guide Part 2, Secondary Po... General: Travel Powers Tankers: Luckton's Ice Armor Guide
Defenders: Kinetics/Psychic Blast Def... General: Travel Powers Overview Tankers: Resistance and Defense Powers
Emotes General: Unofficial Guide to /bind Tankers: Tips for Tanks
Enhancements: Calculating Effectiveness

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